

You can find the meaning of each icon in the Infos tab of your pause menu. Malaise rules modification are now denoted by icons when the malaise increase.Community suggestion: Fixed Myopic Crows color in the Statistics panel.Improved Cold Blooded Guardian animations and visual effects for a better readability.Community suggestion: Cocoon now display "Parry" when a successful parry occur.Increased the size of the flask zone to account for all items.Fatal Falls Community suggestion: Reordered Fatal Fall's achievements in the Statistics panel to a more logical order.Still not an excuse for really long descriptions of items, but it's better than nothing. The description and affix list of items now scroll together in the Pause menu for a better readability in all situations.Fatal Falls: Made fatal fall zones in Fractured Shrines more tolerant to prevent unfair damages.Fatal Falls Community suggestion: Fixed missing scrolls in Fractured Shrines and Undying Shores.Fixed Shovel, Flashing Fans and War Spear not working with Porcupack.Mobs can no longer spawn or turn into elites do to Malaise in the first few seconds after an Elite mob aggroes you.Community suggestion: You can now find one outfit and one other item as blueprints in a level.Fatal Falls Community suggestion: Improved Soul Shot's (the off-hand of Ferryman's Lantern) aim to target multiple enemies if possible.Fatal Falls Community suggestion: Turned one double-scroll into a triple-scroll in Fractured Shrines.Fatal Falls Community suggestion: Added bonus scrolls in Fractured Shrines (in BC3+) and Undying Shores (in BC4+) to make them on par with other levels.Capped the fatal fall's damages to 15% of your max life.All weapons now have a bit of air control if an enemy is in the strike zone.Community suggestion: Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.Community suggestion: Malaise no longer increases the movement speed of enemies.Items obtained by the Collector (when completing a blueprint) are now Colorless.Community suggestion: Tesla Coil blueprint drop rate increased.This is very subject to change and hence has no visual indication implemented yet. Legendary no longer increase the item level. Legendary items now scale based on the sum of your two highest statistics.Community suggestion: Added an Omnivorous diet which randomizes the appearance of your food.

Inflict x damage per seconds to enemies per arrows stuck in them.


BC3: One minor flask after the first boss and before the second.BC2: No more health fountain, one minor flask in every transition.BC1: Health fountain every other transition, with one minor flask when the fountain is missing.BC0: Health fountains in every transition.New difficulty curve: We're experimenting with a new way of increasing the difficulty from one BC to the next.
